is basically a good version of this weapon. it's a reasoning mistake. Team Fortress 2. It only reduces afterburn damage which is negated by a follow up flare from any flare gun for full afterburn damage. October 24, 2017 PatchAfterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. Afterburn. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. They increased the damage of Afterburn to 4 every tick for 7. A D. It's not immune to fire. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. It does NOT count reflects sadly. The duration of an ÜberCharge is always 8 seconds when you keep a single patient; the only thing affected by a patient's health status during an ÜberCharge is healing, which is a separate matter from ÜberCharge. 2 less airblasts. This page was last edited on 11 July 2021, at 19:34. It is a blast of cone-shaped gas emitting from the end of the weapon. The demoman is a high-damage dealing explosive projectile class. However, unlike afterburn, a similar damage-over-time status effect, bleed damage will stack if a player is struck in quick succession by several different bleed-inflicting. Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output. It makes dealing with pyros extremely annoying, especially as soldier or spy. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. 283 becomes 5, and 5. 6). This gives Pyro’s who are adept with, say, the scorch shot, a way to heavily pressure large groups. The Wrangler Level 5 Laser Pointer. It makes dealing with pyros extremely annoying, especially as soldier or spy. There is NOTHING wrong with this. use more gun. Good medic will stay in safe place and always control his damage recieved/risks. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. However, if a direct hit is scored, the pellet will hit the ground (usually. This is best seen with using the Incendiary Cannon. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. afterburn immunity. Added: This weapon holsters 25% faster. Players killed by fire or afterburn drop a burning corpse. Although they all. Most weapons in TF2 have min\max damage. A D. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. Before the advent of Team Fortress 2, many of you know of its direct predecessor, Team Fortress Classic or “TFC” for short. Only afterburn of flamethrower-based weapons applies the healing debuff. The Scorch Shot is a community-created secondary weapon for the Pyro. Can cover long range. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion?The answer: use a gun. . If I kill the current threat, why should I die 5 seconds later on a health pack?Shots a glob of dangerous chemicals at the enemy. 411 uptime-downtime ratio, which is a bit better than the Scattergun. 25x) 75% bullet resistance: took 7 damage (0. We'll. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). Damage falloff given, damage reduced, burn duration shortened. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like. The arrows can be lit by friendly Pyros or by torches in Degroot Keep and deal additional afterburn damage. -33% ÜberCharge rate on Overhealed patients. As the Pyro, don't always rely on afterburn to finish him off. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. This is when a Pyro throws a single burst just enough to ignite the enemy and then run away. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. The Harvester is a melee weapon for the Pyro. -66% Overheal build rate. First you need a filter_damage_type set to crit damage. ago. Either way, I can tell you the gas passer is practically useless in casual &. Retaining stock’s damage and afterburn output is also a nice bonus for fighting a good scout that’s managing to stuff your jumps. That means when pyro shots her fire and you kill him the particles are still there and when ur unlucky you get about 40 dmg + after burn. According to the wiki, the following types exist:. Pyro Mask Level 10 Hat. The F. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. The Pyro is deadly when flanking and ambushing. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. A D. The magnitude of the damage increase depends on the afterburn's remaining duration. AshSystem • 8 mo. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. As well, present in the tf eslistsall. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. Can compensate for the -25% burn damage of degreaser. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. For one thing, the Chargin' Targe gave great resistance to fire already. notnheavy_flamethrower_falloff (0. When the alternate fire button is used ( default key: MOUSE2 ), the Pyro uses a portion of. Comrade Komko May 7, 2020 @ 6:03am. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. T. Heavy Mask Level 10 Hat. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. Low risk. Deja Vu. 75*0. The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. It does NOT count reflects sadly. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. Info: Damage increased from 33-107 to 65-130 (Damage increases by 1 point of damage per 3 units of health lost below 196 health) Added: This weapon deploys up to 50% faster as the user becomes injured. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. Heangry. For a class that is supposed to be a close-range beast, it is unacceptable in my opinion that every class has a weapon that outdamages the flamethrower at point blank (7 out of 8 of. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. Flares fired from this gun bounce off enemies as well as allies before exploding. Robots within the gas cloud at any point of it's duration will be coated in gas (this appears as green, orange and red particles of liquid on the robots model). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The damage is the same, but it's pathetic afterburn means if you set someone on fire, they don't even need to worry about it more then half the time, as it's damage is barely impactful. The Vaccinator. 80-106 is only 1 flare at essentially any range, it can also effect multiple. It if takes more time for them to die, it won't be count. Now, it makes sense to have afterburn in the game. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. The Cow Mangler 5000 Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. Those for whose computers cannot handle the high-end graphics of Team Fortress 2. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. O. As it is a shield, simply equipping the Chargin' Targe provides the wearer. The plugin/server mod was created by UltiMario and Mr. However, if a direct hit is scored, the pellet will hit the ground (usually. Knife Level 1 Knife. Added: This weapon holsters 50% slower. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. It's the worst with the scorch shot since it's the spam machine. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. can cancel it out. I think this would be cool for players to hit multiple targets grouped close together while keeping it fair. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. O. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. "damage penalty" and 2. I think it deserves that respect. Medic isn't a god. The problem is that it's just stacked and has no downside other then not being the weapon that it's a sidegrade of. If you survive long enough and kill people, you'll eventually get there. • 2 yr. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. Additionally, this weapon reloads its entire clip at once taking 1. Weapon and items: Positive Additive Attributes. Yes. Anti-Pyro strategy. (not sure on this one yet) All flamethrowers range is increased by 20% including dragons fury. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Was thinking about whether or not having an afterburn indicator showing the remaining afterburn time/damage per second could allow a player to make smarter decisions when attacked by a Pyro, i. Afterburn could prevent overheals until all potential damage (60 afterburn) is healed. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. 43 keys. A large part of the damage can be done by splash damage igniting players. Now, it makes sense to have afterburn in the game. That's why buffing the damage from 3/tick to 4/tick was needed. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Also make sure it is set to the "allow" setting. It makes dealing with pyros extremely annoying, especially as soldier or spy. Fixed showing only a few weapons instead of the full set when redeeming a War Paint. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. After the 3rd collision with a surface/player, the shot disintegrates and cannot deal any further damage. However, the mechanic itself is broken and makes. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. 0. In fact, generally the degreaser is significantly better than your other two flamethrowers no matter what the rest of your loadout is (than perhaps the stock axe, which shouldn't really be used). Be glad 1 puff does not make you have afterburn for 10 seconds with max damage like the old days. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. The Detonator is a community-created secondary weapon for the Pyro. List of item attributes. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. This page was last edited on 11 July 2021, at 19:34. res and the second one is tf esourceClientScheme. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. The burn duration upgrade is completely broken so it doesn't do anything at all, probably because they changed how afterburn is applied in jungle inferno. . Now, it makes sense to have afterburn in the game. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. If I kill the current threat, why should I die 5 seconds later on a health pack?This weapon, like in base TF2, fires much faster at an attack interval of 0. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. You can't make a class's defining mechanic be so weak and irrelevant to the class's actual gameplay; it goes contrary to what TF2 is all about, having 9 unique classes with unique playstyles. This also includes less damage against buildings. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. Probably not the Degreaser though for the afterburn damage penalty. The switch from speed bonus is nice but the switch to speed allows for clutch reflects. This taunt can only be performed with the following weapon: Scorch. • 3 yr. #3. Flare Gun deals 30 damage upon direct contact, plus Afterburn Damage (Afterburn DPS is same as Stock). . #3. The rate at which Medic's build uber off of burning patients is also reduced by 50%. Can someone explain to me why a class that can one hit kill most classes, gets random crits, has increased movement speed, and relies completely on melee in a game where the hit registration is extremely broken alread, is now allowed to be immune to fire? Pyro has always been the close range master, but now demoknights can just keep swinging until. notnheavy_flamethrower_oldafterburn_duration (0 by default): enable old afterburn duration (full 10s, 6s with Cow Mangler, 0. its only immune to afterburn. . The afterburn damage seems to be capped. #2. The Flare Gun can cover long range, but the pyro is still a close range class. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. These can be essential for survival. I’m not judging the other persons skill in this situation. still has a faster fire rate than the shortstop, lets you shove and shoot at the same time, and reloads quicker. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. 08 damage. Execution is a taunt for the Pyro with the Scorch Shot equipped. Things like that to essentially reward higher-skill. res. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Team Fortress 2 does not have any method of dealing damage in decimals. And if that don't work. 283 becomes 5, and 5. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. All of the Pyro's primary weapons have damage ramp-up. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. Can someone post a few emails of valve/TF2 employees, to whom I can report this bug? I would like to get it fixed. Things like that to essentially reward higher-skill. This weapon will reload automatically when not active. All damage is rounded up to the nearest whole number. . Fire particles will penetrate players and buildings. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. Or you can use Chris' TF2 configs here [fakkelbrigade. The Powerjack Level 5 Sledgehammer +75 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer. Business, Economics, and Finance. Using the Campaign Pass converted it to a Jungle Inferno ConTracker. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. . This would make lighting people on fire worthwhile. It's associated with the Gas Passer, which is pretty terrible anyway (recharge time is too long for too little effect), and even if you change to a Flare Gun (since Flamethrower's afterburn isn't great now), it takes forever to actually pull it off and encourages you to not do active damage because the more direct burning you. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. 4. So yeah, never mind worth it, you should be using degreaser with flare gun. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you: Degreaser is 2 damage/half second for 10 seconds (40 total if not extinguished). Might as well use your Flamethrower at that point. However, the mechanic itself is broken and makes. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. It travels at a speed of 2000 Hammer Units. You can help TF2 Classic Wiki by expanding it. It was meant to be visible, visually noisy and…The Cow Mangler 5000 is a primary weapon for the Soldier. The Harvester is a melee weapon for the Pyro. However, the mechanic itself is broken and makes. Pyro Mask Level 10 Hat. Fires a a slightly slower speed that the shotgun. For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Fix the weapon day 22: The Phlogistinator. Incendiary Ammo: Upgrade for all Miniguns. Participation in the event required a Jungle Inferno Campaign Pass. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. A. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. Exhibit C: The Blast Radius; The Scorch Shot has a blast. -66% Overheal build rate. Like the afterburn doesnt do so much damage so why would they need to light their targets on fire when they finish them off with the panic attack anyways. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. On hit the enemy suffers poison (bleed) damage for 2 seconds. Blue, with additional coding by Isatis and InvisGhost. Hungry_Injury_5963. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. For one thing, the Chargin' Targe gave great resistance to fire already. "The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn duration to a specified number of seconds. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. 5 seconds from 3 per tick for 10 seconds. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. If the Huo Long Heater is put away by the attacking Heavy, the afterburn damage is reduced to 64 in total. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. Fire A Burning Spy. 5 seconds of afterburn damage. Finally if the enemy team has an annoying heavy or scout, you want to run the Backburner. Kukri Level 1 Kukri. 1. Melee damage is dealt by melee weapons. Owner buys TF2 for Cash. You're effectively having to decide between losing sixty health or devote time and. Afterburn was mostly used to expose spies. So, I've been doing some thinking about the pyro lately. _TheNumber7_ • 8 mo. Passive reload. Every flare is exetremely overpowered, the initial ability to get full after burn + abt 30 damage initially for hitting a projectile faster than the ♥♥♥♥♥♥♥ direct hit is stupid. With bonus afterburn damage and bonus damage with ranged weapons. 53 seconds. Guaranteed mini-crits vs crit-boosted targets. This is Heavy's weapons guide for Team Fortress 2, breaking down all of our Russian monster's primary, secondary, and melee weapons. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. It's also a VERY fast projectile. ”. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. It is best to use only 3 rockets in this instance if you desire to inflict afterburn damage. 25s if Pyro or afterburn immune). You may feel as though you're doing work by spamming the gun at a long range, but good players will easily dodge. Have afterburn do 2½ times damage meaning 150 damage for a complete afterburn and no airblast. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. We all know that the original intent of fire in TF2 was to create chaos. 8=0. Machine, the Degreaser is just a slightly weaker stock. Almost each weapon's sound is distinct and, at times, even reflect the weapon's stats. Now, it makes sense to have afterburn in the game. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. res you will see a variable "NegativeColor". Change that to whatever color you wish (I'm using Yellow, 255 255 0 255). A D. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. Ih. When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Comrade Komko May 7, 2020 @ 6:03am. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. The Sniper can use Jarate to extinguish himself or his teammates. Afterburn is just another bandaid added to help buff pyros effectivenessAfterburn can do up to 80 damage, but I would imagine 40 much more likely because of how many ways there are to extinguish it and that you probably don’t need the full 80 to finish off an opponent. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. Added The Hot Hand. 07-19-2013 , 14:30 Re: [TF2] Boosting fire damage; SDKHooks documentation # 4 Incidentally, when TF2Attributes or TF2Items are working again, you can change the amount of damage a weapon does using those with attributes 1. Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. The Axtinguisher will be the finisher, dealing 86 - 167 mini-crit damge to burning targets. See moreAfterburn. The Flare Gun can cover long range, but the pyro is still a close range class. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. Fan O'War. Fire damage is caused by both flaming weaponry and the afterburn they induce. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. (+) Take -67% damage from afterburn while holding. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Also the Degreaser is Pyro’s best flamethrower. A Burning Spy. Medics might not be on the field, health kits might be hogged, etc. It's good at destroying engie's buildings from long range and 4 shots is enough to kill most enemies. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. Execution. However, when I look at afterburn, I don't see something that's supposed to be lethal. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. 1 Answer. Flames lose 50% of their Damage, DF loses 25%. Level 8 Vaccinator. Degreaser > Stock, especially in competitive. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. Rockets travel at 1100 HU/S while flares travel. It should only deal 2 damage per tick. Then MvM upgrades would be in casual. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 5 seconds or 5 ticksI agree that the afterburn should be nerfed down to like 40 or 30. 3. O. N. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Title, My proposed stats would be No Random Crits No air blast -25% damage -100% afterburn/afterburn damage -50% magazine size -20% reload speed -50%…Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. The Big advantages are. tf has unique grade weapons for $0.